SpinRush Zone
5,000 coins

No hidden weighting

The odds, written down.

We do not tilt the maths against you in secret. The house edges below are the same ones the games use. Coins remain worthless either way.

This is not gambling. There is no real money in, no real money out, and nothing you can redeem. Doing well here does not imply future success with real-money gambling. SpinRush Zone is not a warm-up, a practice table, or a stepping stone to a casino.

Rush Lights (slots)

Five reels, three rows, 20 paylines. Your stake covers every line. Wins pay left to right on adjacent reels. Wild substitutes for every symbol. Simulated return to player over long play: 96.1% of coins staked. That is a long-run average, not a promise about your next spin.

Symbol3 of a kind4 of a kind5 of a kind
Wild120 × line400 × line1200 × line
Rush100 × line320 × line880 × line
Crown72 × line200 × line560 × line
Lantern56 × line160 × line400 × line
Gem48 × line120 × line320 × line
Comet40 × line96 × line240 × line
Bell32 × line80 × line200 × line
Ace24 × line64 × line160 × line
King20 × line56 × line128 × line
Queen16 × line48 × line112 × line
Jack12 × line40 × line96 × line

Line stake is your spin stake divided by 20. A 25-coin spin therefore uses 1.25 coins per line.

Paylines

Rows are numbered from the top (0) to the bottom (2). Each line is the row index on reels 1 to 5:

  1. 1–1–1–1–1
  2. 0–0–0–0–0
  3. 2–2–2–2–2
  4. 0–1–2–1–0
  5. 2–1–0–1–2
  6. 0–0–1–2–2
  7. 2–2–1–0–0
  8. 1–0–0–0–1
  9. 1–2–2–2–1
  10. 0–1–1–1–0
  11. 2–1–1–1–2
  12. 0–1–0–1–0
  13. 2–1–2–1–2
  14. 1–1–0–1–1
  15. 1–1–2–1–1
  16. 0–0–0–1–2
  17. 2–2–2–1–0
  18. 0–2–0–2–0
  19. 2–0–2–0–2
  20. 1–0–1–2–1

Reel strips

These are the actual strips. There is no second, hidden reel after you press spin.

Reel 1: King, Jack, Ace, Lantern, Comet, Queen, Queen, Queen, Lantern, Jack, Bell, Crown, Lantern, King, Gem, Rush, Bell, Jack, Jack, Bell, Bell, Gem, Ace, Comet, Gem, Rush, Jack, Crown, Queen, King, Wild, Queen, King, Ace, Ace, Comet

Reel 2: Gem, Lantern, Lantern, Crown, Bell, Gem, King, Jack, Ace, Bell, Ace, Lantern, Ace, Jack, King, Queen, Ace, Queen, Rush, Comet, Rush, King, Jack, Queen, Gem, King, Queen, Wild, Queen, Comet, Crown, Jack, Queen, Bell, Comet, Bell

Reel 3: Bell, King, Jack, Crown, Gem, Queen, Jack, Bell, Comet, Bell, Jack, Ace, Jack, Wild, Bell, King, Queen, Gem, Lantern, Queen, Lantern, Wild, Comet, Ace, Queen, Ace, King, Jack, Lantern, Rush, Gem, King, Queen, Comet, Crown, Ace

Reel 4: Lantern, Queen, Ace, Queen, Jack, Rush, Gem, Ace, Comet, Lantern, Queen, King, Jack, Queen, Gem, Wild, Queen, Crown, King, Jack, Jack, Jack, Crown, Ace, Gem, Comet, Bell, Bell, Ace, King, Comet, Rush, Bell, Comet, Bell, King

Reel 5: Ace, Jack, Comet, Bell, Queen, King, Ace, Queen, Rush, Gem, Crown, Lantern, King, Queen, Crown, Ace, Rush, Comet, Ace, Comet, Lantern, Wild, King, Jack, Crown, King, Jack, Bell, King, Bell, Jack, Jack, Bell, Gem, Lantern, Queen

Quiet Wheel (roulette)

European-style layout with a single zero. Long-run house edge: 2.70%. Payouts:

  • Straight number: 35 to 1
  • Dozen or column: 2 to 1
  • Red, black, odd, even, 1–18, 19–36: 1 to 1

Zero is neither red nor black, neither odd nor even, and sits in no dozen or column. Outside bets lose on zero.

Even Hands (blackjack)

  • 6-deck shoe, shuffled when it runs low
  • Dealer stands on 17, including soft 17
  • Blackjack pays 3 to 2
  • No insurance, no surrender, no side bets
  • Double on your first two cards if you can cover the extra coins
  • Expected house edge: about 0.5% with ordinary play, closer to 2% if you hit 16s into tens for the fun of it

None of these percentages survive contact with a cash desk, because there isn't one.